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Joaquín Gil / deMarjal

Software Engineer · Full-Stack & AI

I build products from idea to production.

SaaS & AI systems · Android apps · Interactive software

TellMeWhatToPlay/2026

Web app that recommends video games using a database enriched with subjective/semantic values through AI, all driven by natural language.

  • Next.js
  • React
  • TypeScript
  • Node.js
  • PostgreSQL
  • Prisma
  • OpenAI
  • LangChain
  • Embeddings
  • Zod
  • Docker
  • CI/CD
  • Vitest
TellMeWhatToPlay

typescript-rag-langgraph-lab/2026

Mini-lab where an LLM answers questions using information extracted from texts that we previously ingested into a RAG.

  • TypeScript
  • Node.js
  • LangGraph
  • OpenAI
  • Embeddings
  • Zod
  • Vitest
typescript-rag-langgraph-lab

typescript-mcp-sqlite-lab/2026

Mini-lab where we build a simple MCP with a client and a server that exposes a set of Tools and Resources to query and edit a SQLite database.

  • TypeScript
  • Node.js
  • MCP SDK
  • SQLite
  • better-sqlite3
  • Zod
  • Vitest
typescript-mcp-sqlite-lab

Block Ascension/2026

A casual puzzle game with short, fast-paced rounds that combines strategy, logic and combo hunting with roguelite mechanics.

  • Unity
  • C#
  • UnityLocalization
  • AdMob
  • FireBase
  • Photoshop
  • Reaper

Sharp Mind/2025

A collection of brain games to train memory, logic and concentration. Sudoku, Nonograms, Numberlink... With more than 50K downloads.

  • Unity
  • C#
  • UnityLocalization
  • AdMob
  • FireBase
  • Photoshop
  • Reaper

Casa Manu 2/2025

A narrative horror/comedy video game where you must solve puzzles to advance the story. Second and final part of the saga.

  • Unity
  • C#
  • UnityLocalization
  • Blender
  • Mixamo
  • Photoshop
  • Reaper

Casa Manu/2024

The beginning of the "Casa Manu" saga. A narrative horror/comedy video game where you must solve puzzles to advance the story.

  • Unity
  • C#
  • UnityLocalization
  • Blender
  • Mixamo
  • Photoshop
  • Reaper

About Me

I'm Joaquín Gil, an independent software engineer and product builder working under deMarjal.

My background combines computer engineering, visual arts and years building all kinds of software — web, mobile and interactive.

Today I'm focused on full-stack development and AI-powered products, bringing a broad technical and creative perspective to every project.

Background

2006–2010

Technical Engineering in Computer Systems - Multimedia

Universitat Politècnica de València

2010–2011

Higher Technician in Graphic Design

2012–2014

Master's in Visual Arts and Multimedia

Universitat Politècnica de València

2017

Game Design and Development

Coursera

Get in touch

I'm open to remote opportunities, collaborations and interesting software projects.